
Tech Academy
Intro to Game Programming
Course Introduction
This course will provide you with an introduction to game programming and esports business practices. It will cover topics such as different technologies used in esports, how to organize and manage esports business operations, and how to evaluate new opportunities in the industry. By the end of this course, you will be able to confidently identify and explain the roles of different stakeholders in the esports industry, understand the technology used in esports, manage and evaluate esports business operations, and assess new opportunities arising in the industry. By the end of the course, you will also have completed a business plan for a new esports organization. our growing community.
Curriculum
- 8 Sections
- 32 Lessons
- 8 Weeks
- Module 1: Introduction to Game ProgrammingUpon completion of this module, you will be able to discuss the history of Esports.5
- Module 2: Roles of Different Stakeholders in EsportsUpon completion of this module, you will be able to analyze the roles of different stakeholders in the esports industry.5
- 1.2Introduction to Module 2: Roles of Different Stakeholders in Esports
- 1.3Module 2: Lesson 1 – Understanding the Different Roles of Stakeholders in Esports
- 1.4Module 2: Lesson 2 – Developing Partnerships and Collaborations
- 1.5Module 2 Activity: Stakeholders in Esports
- 1.6Module 2 Check-in: Stakeholders in Esports & Reflection1 Question
- Module 3: Technology Used in EsportsUpon completion of this module, you will be able to describe the technology used in esports. You will also be able to explain the advantages and disadvantages of different technology in esports. and disadvantages of different types of technology in esports.5
- 1.1Introduction to Module 3: Technology Used in Esports
- 1.2Module 3: Lesson 1 – Technology Requirements for Esports Organizations
- 1.3Module 3: Lesson 2 – Researching Technology Used in Esports
- 1.4Module 3 Activity: Technology & Infrastructure Requirements
- 1.5Module 3 Check-in: Technology & Infrastructure Requirements Exercise & Refelection1 Question
- Module 4: Evaluating Esports Business OperationsUpon completion of this module, you will be able to discuss best practices for organizing and managing esports business operations.5
- 1.1Introduction to Module 4: Evaluative Esports Business Operations
- 1.2Module 4: Lesson 1 – Analyzing Key Metrics of Esports Business Operations
- 1.3Module 4: Lesson 2 – Financial Projections for Esports Organizations
- 1.4Module 4 Activity: Financial Projections for the Esports Organization
- 1.6Module 4 Check-in: Financial Projections for the Esports Organization Exercise & Reflection1 Question
- Module 5: Identifying New Opportunities in EsportsUpon completion of this module, you will be able to identify new opportunities in the esports industry.5
- 1.1Introduction to Module 5: Identifying New Opportunities in Esports
- 1.2Module 5: Lesson 1 – Identifying Potential Opportunities in the Esports Industry
- 1.3Module 5: Lesson 2 – Strategies for Entering New Markets
- 1.4Module 5 Activity: Plan for Entering New Markets
- 1.6Module 5 Check-in: Strategies for Entering New Markets Exercise & Reflection1 Question
- Module 6: Developing a Business Plan for a New Esports OrganizationUpon completion of this module, you will be able to design a business plan for a new esports organization.5
- 1.1Introduction to Module 6: Developing a Business Plan for a New Esports Organization
- 1.2Module 6: Lesson 1 – Outlining the Legal Structure and Policies of an Esports Organization
- 1.3Module 6 – Lesson 2: Crafting a Business Plan for a New Esports Organization
- 1.4Module 6 Activity: Business Plan for New Esports Organization
- 1.6Module 6 Check-in: Business Plan for New Esports Organization Exercise & Reflection1 Question
- Module 7: Risk Management and Contingency PlansUpon completion of this module, you will be able to develop strategies to mitigate risk, and develop a plan for responding to unexpected events.5
- 1.1Introduction to Module 7: Risk Management and Contingency Plans
- 1.2Module 7 – Lesson 1: Risk Management and Contingency Plan
- 1.3Module 7 – Lesson 2: Instructions on Constructing the Risk Management and Contingency Plan
- 1.4Module 7 Activity: Business Plan – Risk & Contingency Plans
- 1.6Module 7 Check-in: Business Plan – Risk & Contingency Plans Exercise & Reflection1 Question
- Module 8: Best Practices for Managing Esports Business OperationsUpon completion of this module, you will be able to determine best practices for organizing and managing esports business operations.5
- 1.1Introduction to Module 8: Best Practices for Managing Esports Business Operations
- 1.2Module 8: Lesson 1 – Understanding the Roles of the Management Team
- 1.3Module 8: Lesson 2 – Developing Best Practices for Managing Esports Business Operations
- 1.4Final Business Plan Project
- 1.5Intro to Game Programming Final Project Submission1 Question
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